About

A game developer who likes when creative ideas become reliable systems.

I build gameplay, tools, interfaces, and interactive experiences across Unity, Phaser, Roblox, and web technologies.

MandaGame is my personal game development portfolio for projects, resume work, and professional collaboration. My focus is building interactive experiences that feel good to use and are practical to maintain.

I have experience with gameplay programming, interactive installations, Unity development, Phaser web games, Roblox systems, and frontend/game-related development. I can help with gameplay mechanics, tools, UI, deployment, save/load flows, and technical problem solving.

I enjoy projects where design and engineering meet: making a mechanic readable, making a prototype easier to tune, or making an installation stable enough for a real event.